CAMPFIRE – Mechanics

September 15, 2017

The greaseweed charoot hung loosely in the corner of his mouth, captured but still able to move weakly whenever he spoke. His face was burried in the goggles that looked down at brass cases sized for his pistol and a ring of tiny shaped hammers posed above it. His hand hovered over a complex, poorly arranged keyboard of symbols and strange punctuation arranged in groups that implied cohesion but outwardly made no sense.

“I hate these old models. They’re always so…indiosyncratic.” His voice was once smooth, only now hardened by the constant smoking. Each syllable was puncuated by small bursts of black, oily smoke from his mouth or nose.

“I’m sorry, if I had known a connoseiur was coming I would have invented my own that’d make even less sense. You wanted a bullet press and I found one, got it working, and I’m working on your arm and leg. You could be a little thankful.” Her voice was almost melodic, as if someone who learned how to sing not with drums and strings but with the sound of brass on bronze and steel on iron. Someone who sung while they worked rather than while they played.

“I didn’t say I wasn’t thankful, I just hate what you found.”

Read the rest of this entry »

Advertisements

QUEST – Rogue Angles

September 11, 2017

Rogue is such a…broad term. It’s a whole variety of ideas about those who opperate on the edges of law and civilization, whether we’re talking about the thieves who break into secure places or we’re talking about fencers who duck around blows to exploit their opponents’ weaknesses. Not every Rogue is a lawbreaker, but they’re all rule breakers.

Conveniently, while there are huge swaths of archetypes that can be found in the Rogue, they’re pretty simple to to sort into three major archetypes.

Read the rest of this entry »

Recently, my spouse helped me fix a problem I’ve had staring me in the face for a long time – the Charisma base class. The place where the Bard springs forth, but also the place where other flexible tropes live. Some games have called them Adventurers, Heroes, or occasionally – almost derisively – the Skilled Character (or Monkey or Stick or…well, any type of carrying idea). These characters have the ability to weild magic, fence, reason through a social problem, delve into dungeons, speak to and for the gods, and sometimes even pick locks or sneak through the shadows.

The problem I’ve had is I didn’t have a good name for this class when it’s representing someone just starting out. I was calling the class the Factotum, but it’s a word that is both little-known and gives the class a far too wide-ranging set of abilities in implication since the Factotum is good at everything. However, thinking through this with my spouse I kept using the same word over and over again that has been used for class names – and even as job descriptors or occupations in certain historical contexts – Talent.

So there we go, Factotums? They’re called Talents now, and Talents always have a Knack for something

Read the rest of this entry »

So Fighters fight. We know that. It’s such a generic term that the generic verb is right there in their name. Over time, though, Fighters start to specialize. They settle on a style, a weapon, or even just a philosophy. When they do start down that path in this system, their class changes. They become known by their specialty, a reflection of the kind of Fighter they now are.

Today I’m gonna introduce you to the Initiate levels of Fighter specialization as it sits right now.

Read the rest of this entry »

Thousands of years ago, a star fell upon the Earth. It was a black star, born of the infinite void and cold to its infinite depths.

Men sought out that star, brought it into their home, and formed it in their fires. They shaped and bent the star into a sword, though no matter how hot it was bathed it remained cold in its heart.

Great kings and warriors carried this sword, passing it from leader to leader, though it brought with it a curse. The sword sought the blood of men and it drank deeply. On the battlefield, the sword was a force of nature that destroyed armies without slowing. When it hung in peace, though, it drove those who carried it to madness and, eventually, death.

This sword crept through the world, seeking death and blood wherever it went. It was bent and broken, reforged and reformed numerous times. Every time seeking power and not understanding the price of blood. Eventually the sword became only known not by its many names but what it does – That Which Drinks Blood, or just the Drinker.

The sword fell from history but did not disappear. Its victims became those who were not known, those who were on the edges of the places where people lived.

Until the blade fell into the hands of Imanuel Kresk.

Read the rest of this entry »

The following is a transcript of the recent broadcast of “Run Up to the Monsterous Mansion Season 4”, the first episode in this season’s summer pre-show. It consists primarily of a conversation between the three hosts; Suzuki Omaya the show’s historical specialist on the mansion and previous seasons, Tom McCallister the color commentator for this season, and Greg Oyotonombe the magical arts specialist and contestant bio specialist. There are two on-the-ground reporters for the team, Maria Patel and David Silverman, who put together the bio packages and interviews for the show. Here they will be referred to as their first names.

In case this transcript skips dimensions like last year’s finale did due to the actions in the Second Foyer, a brief description of “Monsterous Mansion” – in the northern Sierra Nevada mountains of the Paiute Protectorate and Confederacy a sorcerer that assited in the War of Resistance built a massive mansion complex in the mid-19th century that was slowly expanded either by his descendants or the Mansion itself. It is  a somewhat intelligent complex that housed the family for over 100 years. In 1997, the family was abruptly dislocated from the premises and sent to one of their European homes as the Mansion twisted itself into something dangerous but did not move beyond its own borders. No one yet knows what is wrong with the buildings themselves or why they would do this. After ten years of attempting to infiltrate the complex themselves and with professional help, including the shaman of the Paiute Protectorate, an agremeent was reached with the International Broadcasting Board to allow a competitive telescry show to be broadcast on restricted channels showing self-selected teams to breach the Mansion and attempt to repair or recover what they can. Cash prizes are offered as well as access to the family’s extensive artifact holdings. While these forrays can be deadly, resurrection has been unsealed for these contestants and the necessary materials have been provided by numerous organizations across the world, from the New England Freestates to the Flying Cities. Contestants only gain cash prizes and artifact access if they survive; otherwise they are resurected at the end of the season.

Here is the transcript –

Read the rest of this entry »

Temples of Violence

June 19, 2017

You stand on a wide, green field. An elysium field. This field is dotted with hills, some massive and some small, and usually in clusters. This green field waves with unseen winds, some coming from the hillsides and some falling from some spectre that haunts it in certain places.

There are places in this field, though, where dark things dwell. Where the grass dies, where the sky seems dark only there, and where the earth feels pitiless and hard. Places where the hills seem meanacing and the winds cut deep within the soul and burn the bones.

Scattered around these places, some on hills and some in the wide valleys between, are temples made of clean stone and strong timbers, even in the dark places. These temples are built to a variety of styles and focuses, each hung with the trappings of their devotion.

This is your emotional landscape and the temples, themselves, your emotions.

Read the rest of this entry »

%d bloggers like this: