September 2, 2016
A plasma spark between my fingers is the first element of the ritual that brings me relief. Then the slow, heavy inhale, the smell of rich pine tar mixed with burning sugar and cinnamon. Now the exhale, the thick black smoke that hangs rudderless in the air above me, waiting for the wind to take it away. Away with the ghosts of the pain in my joints, in my limbs.
The smoke thinned out into a weaving path over the evergreens studding the side of the mountain I was coming down. Like a dark spirit twisting and twining around the trees, searching for a home or hovel to hide in, it wove its way down toward Ikthardan. It’s a small town with no more than a few buildings other than the tall peaked wooden homes common in the Gertan mountains.
This was the last evening of a two week hike through the mountains to come to the town. They had summoned me, asking that I come as soon as I could. I was the closest of my order, and they needed our help before another new moon came and went.
I followed the river of smoke to the large longhouse that stood in the middle of the town, raised up on great oak risers and adorned with the hammers, mizran, and runes of the Order of Law. I rapped twice with my gloved hand and breathed deep, slowly exhaling. Townsfolk can sometimes be trying on my nerves.
A simple boy opened the door, unadorned by anything other than the light tunic and slacks, emblazoned with the small shield of Ikthardan. “Sir? Welcome to Ikthardan, what is your business with the Master of the House?”
I smiled, relieved. Young men are easier than stuffy majordomos or councilors. “I am Vala, I come as I was called. Speak to the Justicar, he will know of me.” I then reached out to him with my mechan hand, holding the forty-link badge of my order. “The Dranchae have come as we have been asked.”
The boy’s eyes widened and he dashed away, yelling for someone named Rozath. Probably the Justicar, the speaker for the Order of Law. The returning footfalls came with a large, barrel-chested man with a thick, braided beard and tightly coiled hair. He was, indeed, wearing a long tabard emblazoned with the mizran of the Law.
“Welcome, Valaryatha. I am Rozath, of the Claeve of Justicars, Lawbringer to this land and servent of the Silver Legions and enforcer of the Mizran, the Laws of the Righteous. We are in grave need of your help, dhallma.”
June 22, 2016
Hey everyone! Sorry I’ve missed a post this week, it’s been far, far too hot. Today, though, we’re gonna examine another important aspect of game design in card-based games and continue to look at Touché!
We’ve skimmed the top of what decks are and how deck building works. Before we can build on how deck building functions in any game, though, we have to look at the ecosystem that decks exist in. Or, to be less cryptic, we need to look at how a turn operates and the kinds of cards that are important in play. Since Touché! is a simple game, it’s a lot easier to see how turn order is important.