So Fighters fight. We know that. It’s such a generic term that the generic verb is right there in their name. Over time, though, Fighters start to specialize. They settle on a style, a weapon, or even just a philosophy. When they do start down that path in this system, their class changes. They become known by their specialty, a reflection of the kind of Fighter they now are.

Today I’m gonna introduce you to the Initiate levels of Fighter specialization as it sits right now.

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Hooo boy, I have made some work for myself.

I guess I’ve settled on making NINETY FOUR classes for each Base Class. So here’s how it’s going to be set up.

You have your Base Class, who represent neonates, initiates, amateurs, and people who are just finding their talents or dedicating themselves to their new path. We’ve already seen these; Fighter, Rogue, Brawler, Accolyte, Arcanist, and Factotum (working name).

Once you set down that path, though, your class can, and will, change as you grow in both focus and power.

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Back to School

June 7, 2017

So, the hard part. The real hard part. Schools.

Why are schools important? Well, look at literally all of D&D’s history – schools of magic have influenced what any magician can do as well as what they do well or poorly. This goes even to those that echew schools, like Mages, Warlocks, and Sorcerers. So schools must be addressed in any rewrite.

The problem is schools are so slapdash as a design element that they are nearly impossible to do without just adopting the bad system that already exists.

So I’m gonna have to change them a lot.

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The Rogue’s Surprise

April 12, 2017

Fighters might use Stratagem to outsmart and outwit their opponents with planning and quick action, but Rogues try to outsmart their opponents before their opponents even have a chance to act. Rogues use these Tricks to demoralize, undermine, and break their opponents using only their own guile.

These techniques are easy to see, and perhaps even replicate, but only someone who has a true insight into the body, into the weapon, and into the understanding of their foes can understand the Trick behind them.

Rogues, whether the practiced assassin or the intrepid dungeon-delving adventurer, are all possessed of this unique insight.

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