Magic is weird. I’ve already gone over how disorienting it is in the entire history of D&D, how it doesn’t make much sense, how the spells are traditionally rooted in some kind of random assortment of what “feels” right and trying to adjust how powerful a wizard is compared to their compatriots – usually hazarding on making the wizard extremely powerful after a few levels. So first I had to deconstruct that mess before I could get around to Arcanist job descriptions.

But get around to it I am!

So, we know that each Arcanist type will have access to new spell-pieces for making new spells. There’ll also be a list of example spells that show what that kind of Arcanist can do with the pieces they have. Arcanists will be, most likely, the most complex classes to play and have the most flexibility to them. This basically means that the Arcanist player is one who likes to do homework for their hobby. Everyone else will be more about an order of opperations question; when do I do things to get the thing done that I want done. How they do those things is different but it’s the same general idea. Arcanists, though, need to come to the table with these little proofs using weird logic gates that, when finished, we call spells.

So who weaves spells?

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QUEST – Rogue Angles

September 11, 2017

Rogue is such a…broad term. It’s a whole variety of ideas about those who opperate on the edges of law and civilization, whether we’re talking about the thieves who break into secure places or we’re talking about fencers who duck around blows to exploit their opponents’ weaknesses. Not every Rogue is a lawbreaker, but they’re all rule breakers.

Conveniently, while there are huge swaths of archetypes that can be found in the Rogue, they’re pretty simple to to sort into three major archetypes.

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Recently, my spouse helped me fix a problem I’ve had staring me in the face for a long time – the Charisma base class. The place where the Bard springs forth, but also the place where other flexible tropes live. Some games have called them Adventurers, Heroes, or occasionally – almost derisively – the Skilled Character (or Monkey or Stick or…well, any type of carrying idea). These characters have the ability to weild magic, fence, reason through a social problem, delve into dungeons, speak to and for the gods, and sometimes even pick locks or sneak through the shadows.

The problem I’ve had is I didn’t have a good name for this class when it’s representing someone just starting out. I was calling the class the Factotum, but it’s a word that is both little-known and gives the class a far too wide-ranging set of abilities in implication since the Factotum is good at everything. However, thinking through this with my spouse I kept using the same word over and over again that has been used for class names – and even as job descriptors or occupations in certain historical contexts – Talent.

So there we go, Factotums? They’re called Talents now, and Talents always have a Knack for something

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So Fighters fight. We know that. It’s such a generic term that the generic verb is right there in their name. Over time, though, Fighters start to specialize. They settle on a style, a weapon, or even just a philosophy. When they do start down that path in this system, their class changes. They become known by their specialty, a reflection of the kind of Fighter they now are.

Today I’m gonna introduce you to the Initiate levels of Fighter specialization as it sits right now.

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Thousands of years ago, a star fell upon the Earth. It was a black star, born of the infinite void and cold to its infinite depths.

Men sought out that star, brought it into their home, and formed it in their fires. They shaped and bent the star into a sword, though no matter how hot it was bathed it remained cold in its heart.

Great kings and warriors carried this sword, passing it from leader to leader, though it brought with it a curse. The sword sought the blood of men and it drank deeply. On the battlefield, the sword was a force of nature that destroyed armies without slowing. When it hung in peace, though, it drove those who carried it to madness and, eventually, death.

This sword crept through the world, seeking death and blood wherever it went. It was bent and broken, reforged and reformed numerous times. Every time seeking power and not understanding the price of blood. Eventually the sword became only known not by its many names but what it does – That Which Drinks Blood, or just the Drinker.

The sword fell from history but did not disappear. Its victims became those who were not known, those who were on the edges of the places where people lived.

Until the blade fell into the hands of Imanuel Kresk.

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The following is a transcript of the recent broadcast of “Run Up to the Monsterous Mansion Season 4”, the first episode in this season’s summer pre-show. It consists primarily of a conversation between the three hosts; Suzuki Omaya the show’s historical specialist on the mansion and previous seasons, Tom McCallister the color commentator for this season, and Greg Oyotonombe the magical arts specialist and contestant bio specialist. There are two on-the-ground reporters for the team, Maria Patel and David Silverman, who put together the bio packages and interviews for the show. Here they will be referred to as their first names.

In case this transcript skips dimensions like last year’s finale did due to the actions in the Second Foyer, a brief description of “Monsterous Mansion” – in the northern Sierra Nevada mountains of the Paiute Protectorate and Confederacy a sorcerer that assited in the War of Resistance built a massive mansion complex in the mid-19th century that was slowly expanded either by his descendants or the Mansion itself. It is  a somewhat intelligent complex that housed the family for over 100 years. In 1997, the family was abruptly dislocated from the premises and sent to one of their European homes as the Mansion twisted itself into something dangerous but did not move beyond its own borders. No one yet knows what is wrong with the buildings themselves or why they would do this. After ten years of attempting to infiltrate the complex themselves and with professional help, including the shaman of the Paiute Protectorate, an agremeent was reached with the International Broadcasting Board to allow a competitive telescry show to be broadcast on restricted channels showing self-selected teams to breach the Mansion and attempt to repair or recover what they can. Cash prizes are offered as well as access to the family’s extensive artifact holdings. While these forrays can be deadly, resurrection has been unsealed for these contestants and the necessary materials have been provided by numerous organizations across the world, from the New England Freestates to the Flying Cities. Contestants only gain cash prizes and artifact access if they survive; otherwise they are resurected at the end of the season.

Here is the transcript –

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Drestin rotated the lock on his pipe with one deft hand, setting bowl sideways on the small table near his chair, and pulled a small leather pouch off of his belt. “Do you mind if I imbibe, zev?”

Hashim chuckled, “Yes, and there’s no reason to call me teacher anymore. Though it does warm my heart to know that you remember the Words of the Law still.” Hashim sat himself in another chair, opposite Drestin, and poured a small amount of a glassy, amber liquid for himself.

Passa, mouth still agape, stared at the two in turn. “You still haven’t explained what’s going on here. How is this man with mecka older than I am supposed to help with the Duke?”

Drestin looked up from his task of moving the black, tar-like substance from his pouch to the pipe. “Yes, Hashim. Now would be a good time to tell both of us about my task.” Looking at the mass for a second to appraise it, Drestin decided it was fine, used his hand to seal the pipe back up, and pushed a small artfully hidden button to light the greaseweed. A small, delicate sigh escaped him as he settled into the chair and a dark cloud already forming above them.

Hashim took a long, slow sip of his drink, leaned over his knees and held the glass in both hands. “Yes, Drestin, I suppose now is a good time to tell you about the zesh’desor, the blood-eater, that I asked you to come for.”

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