So, we’ve done some of the ground work for our themeing. We’ve got our classes down, we’ve got a basic idea for our construction, and we know what “D&D” is. So, how does the game work? 

The environment that D&D takes place in, a tabletop RPG with a focus on storytelling and tactical combat, there are three levels of resolution. Three tiers of granularity in how much we want to simulate the environment. Those three levels are the most simple kind of resolution (like a “strength check” for something coming up but not having a dedicated rule system), the skill resolution (like a “Diplomacy check” for something that has a rules system attached to it but it’s not very granular), and the Combat Resolution System. There’s a huge, wide gulf between type 2 and 3, while there’s barely any difference between type 1 and 2. I feel like we can do better than this.

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So, Patronage

September 26, 2014

I’ve set up a Patreon account. I haven’t launched my campaign yet, though I am considering it. I don’t expect it to make me any money, let alone enough money to really support me. But a boy can dream.

Mainly what’s going to come with this is a couple things.

One – if I do get support, I’m going to start updating more frequently. If I’m being paid for it, I’ll write. As it is, it’s very difficult for me to find the energy to write because I don’t strictly have to and no one seems to care outside of some phantom accounts on WordPress and a single friend who I can prattle on endlessly to about my writing ideas. This will give me a concrete reason to create more fiction. And game designs.

Two – I’m going to start interacting with those of you who do support me much more. For one, there’ll be a regular, weekly stream of me playing video games that Patreon subscribers of a certain amount would get to Skype into and influence heavily. Like having the option to decide what characters I make in Neverwinter Nights, what decisions to make in Deux Ex, or what army to play in Starcraft. There will be a separate weekly stream of me drafting in Magic the Gathering Online with subscribers being able to influence what queue I join and what kind of deck I draft.

Three – Game prototyping. Beyond beta-prototypes, which will be a subscriber only kind of thing, I’ll reserve my personal prototypes, such as handmade prototypes, for selling/giving away/prizes for my supporters.

Four – Roundtables. Two monthly roundtable discussions, one for my fiction with a writing circle of subscribers where participants will have the ability to come at me directly about choices in my fiction and what kind of fiction I should be working on next. I’ll also help people parse their own fiction and do structure support and other general writing circle kinds of things. The other monthly roundtable will be discussing game design, working on game prototyping, and working on beta rules. This group will definitely always get betas and prototypes of game designs and have influence over the design process.

I really hope I can find a way to make all of this work. If I get any support at all, it’ll be a wonder but maybe, just maybe, I’ll get that and more.

Thanks for listening. First up, a poll about what I should be streaming. If you’d like to see something else, please add it in the comments. I’ll let you know if I own it or not. I’d ask about the Magic stream too but, well, I can’t draft anymore this month without a patron and the beginning of next month is reserved for the KHANS OF TARKIR pre-release and release events.

I’m coming fresh off my panel in a lot of ways here, a panel I did for FTBcon, run by Freethought Blogs in association with Secular Woman, about disability in the atheist community.

I noticed a few things – first, it felt like it went really well. I felt like the other panelists enjoyed the discussion, that we touched on a lot of important points, and we had a really good time digging into a touchy subject with a lot of history and a lot of problems in it. There’s still a lot to talk about too. I felt like everyone really got into it, really put a lot of thought and effort into their answers and their positions, and I felt like we all had our say.

However, given all of that, I think I enjoyed the small rants I went on a bit too much. Which is what spawned this post in a lot of ways. Now, I can’t do just podcasty stuff like that a lot. I get distracted, I get meandering, etc. However, what I have been thinking of doing is maybe regular streaming where I play games, work on stuff, whatever and rant about social justice issues I’m interested in, game design, story design, what have you. I’m curious, however, what my readers think (whatever readers I have) and if you do think I should do this, what do you think I should rant about.

Let me know in the comment section below!

 

Save WLP: Matching Fund Challenge! | Indiegogo.

Not much longer for this project, but if you have some money you could throw their way I’d suggest it. They need every dollar they can get to help young women of color in south LA with peer outreach on women’s rights and community support.

But if you want more details, just follow the link and read what they’re all about.

Come Sit With Me

July 11, 2012

I want to tell you a story. I want to tell you my story. I want to tell you why I need your help, as my readers and followers and fellow writers, to piece my life together. I want to tell you the story of why I haven’t written in a while and why my writing is spotty (and why it seems like my capabilities as a writer seem to fluctuate rather wildly). I want to tell you a story about why almost none of the work here is edited and why I disappear every night until the following afternoon on the social networks many of you connect with me on. I want to tell you a story of suffering, of persistence, and of survival.

This is the story of my life, my disability, and my struggle. And this is the beginning of your story where you do something small to save someone and keep an artist in the world.

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I can’t focus on my writing today, so let’s talk about things.

In fact, I’ve got something we can talk about.

Yesterday, I posted something that said “Let’s take it back” a few times. It was pointed out to me last night that this can be misconstrued as pushing marginalized groups to do things they don’t want to do, to participate in communities and do work they’re not interested in.

That’s not all a message I want to send. To those writers and artists, however, that want to do the work – I want to work with you. I don’t want to shame those that want to opt out, but instead to throw my energy into helping to lead the way toward integrating all of the narratives that exclude you, and us.

I think there is one set of narratives that oppressed groups can’t ignore, though. Those are the political and social narratives that dominate our national and international conversations. The narratives made up of crazy liberals and tax and spend radicals. The narratives that demonize us and marginalize us further by turning us into The Enemy and devaluing our voices. These narratives need to be taken back by everyone. We need to learn to speak their stories so we can fight them.

Now, what can we do about all or any of this?

Is there a genre or a style of storytelling that you wish was integrated but it’s to exhausting to fight for?

I’m working on a draft for a Kickstarter for the boardgame concept I recently posted about. Partly so that I can generate money to work on it, partly so I can find an artist, and partly so I can find out if anyone else is interested in working on the idea with me.

Part of why I want to find a nice, small team (an artist that doesn’t mind doing a lot of drawing and another mechanic designer) is so we can knock this out quickly and get it going. I’m kind of in a situation where I need to find a way to generate income pretty quickly that isn’t dependent on unemployment insurance, so. Yeah.

I also want to do this quickly so that I can get the essential mechanics out of the way. I’ve got an idea for doing expansions and new versions using different tropes and structures not long after the first game comes out. The reward levels for the Kickstarter would include some of these expansions at different levels (one level will include the first expansion when it’s ready to print, another level is also going to include the next version of the game when it’s ready). I think. Still have to work out this one.

Part of this discussion, as well, is me looking for advice on what levels to offer for the Kickstarter and the kind of things to throw in as incentives. So, if you have any suggestions I’d love to hear them. Especially since until I get the essential mechanics hammered out I don’t even know how to assess printing costs. I can say one thing, though – it’ll mostly be a box full of cards and tiles.

So, what are your ideas, opinions, and expectations? Would you chip in for the game?

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