July 11, 2012
I want to tell you a story. I want to tell you my story. I want to tell you why I need your help, as my readers and followers and fellow writers, to piece my life together. I want to tell you the story of why I haven’t written in a while and why my writing is spotty (and why it seems like my capabilities as a writer seem to fluctuate rather wildly). I want to tell you a story about why almost none of the work here is edited and why I disappear every night until the following afternoon on the social networks many of you connect with me on. I want to tell you a story of suffering, of persistence, and of survival.
This is the story of my life, my disability, and my struggle. And this is the beginning of your story where you do something small to save someone and keep an artist in the world.
June 12, 2012
I’m working on a draft for a Kickstarter for the boardgame concept I recently posted about. Partly so that I can generate money to work on it, partly so I can find an artist, and partly so I can find out if anyone else is interested in working on the idea with me.
Part of why I want to find a nice, small team (an artist that doesn’t mind doing a lot of drawing and another mechanic designer) is so we can knock this out quickly and get it going. I’m kind of in a situation where I need to find a way to generate income pretty quickly that isn’t dependent on unemployment insurance, so. Yeah.
I also want to do this quickly so that I can get the essential mechanics out of the way. I’ve got an idea for doing expansions and new versions using different tropes and structures not long after the first game comes out. The reward levels for the Kickstarter would include some of these expansions at different levels (one level will include the first expansion when it’s ready to print, another level is also going to include the next version of the game when it’s ready). I think. Still have to work out this one.
Part of this discussion, as well, is me looking for advice on what levels to offer for the Kickstarter and the kind of things to throw in as incentives. So, if you have any suggestions I’d love to hear them. Especially since until I get the essential mechanics hammered out I don’t even know how to assess printing costs. I can say one thing, though – it’ll mostly be a box full of cards and tiles.
So, what are your ideas, opinions, and expectations? Would you chip in for the game?