The Music of the Spheres

January 13, 2017

So, Divine magic.

That’s a…complicated bag of snakes. Kettle of worms. Can of hammers. Traditionally, for some reason, Divine magic was basically Arcane magic with the serial numbers filed off and some weird aftermarket spells like “Cure Wounds” and “Slow Poison”. So either wildly useful or strangely useless.

We’re gonna change it. Partly by sticking to the hard spell idea, but really digging into the thematic part of it. Instead, Spheres or Domains are going to be the  most important thing to a Divine caster, and will inform how they act, how they cast, and how they see the world. Being a Divine caster should have some kind of obligation, since their devotion is what keeps their magic alive.

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The recently graduated student of the largest arcane university on the continent heading out to make their mark in their old school robes, staff and sling clutched tight in anticipation. The child who accidentally destroyed their house with a sudden burst of flame from their hands, outcast and seeking redemption. A price paid, an oath sworn, blood spilled, and vengeance sought; she left that home for the last time with his head above the door and her Master smiling from beyond. He never learned how, exactly, it made sense to him but just on the edge of the vision he could see the shapes and structures of sorcery…hopefully, on the road, he can learn more. She didn’t care for the books her father studied, nor for the raw power that her brother seemed to delve in, she instead loved her potions, her scrolls, her wands, her devices. They had never been very good at being clear on anything, and the fact that every time they tried to form a spell in their mind caused some part of them to change as well didn’t help matters at all.

These are all Arcanists. At this point they’re all young, they’re all unpracticed, and they’re all learning the ropes in most of the same ways. While they are diverse, and will diverge soon into their adventuring career, early on all Arcane specialists follow the same path – learning their first Engrams and forming their Arcane identity.

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Man, it’s taking me a week to get to this. Arcane is such a mess, thematically and mechanically, in D&D and I’ve been really unsure about how to go about this. What I’m looking for, though, is player agency. Player choice. This is what I’ve come up with.

We’re ditching spells for Arcane. Spells are clunky, weird, and poorly costed. There are some spells that are just obnoxiously powerful for their level, other spells that are totally worthless until you have extra caster levels to cast them with, and yet others that should never be used at all. This is exacerbated in tabletop where “creative” uses of spells have gone on to break the game. The comments here can help explain why the so-called Quadratic Wizard is a problem. On top of that, many Wizard players may come away with a feeling that they’re kind of pidgenholed into a certain kind of play style – even if they’re not playing 4th Edition. The spells are poorly written, which is the biggest problem for me.

So we’ve got to replace the most archaic and traditional D&Dism ever. With something that gives players more agency, which D&D players famously hate. Yay!

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D&D’s Magic is Busted

January 2, 2017

I’m serious. It’s terrible. Vancian magic is absolutely horrible for a game. I’m not going to preserve it, at all, and there’s no reason to defend it. It makes no sense that beings who are otherwise massively powerful and able to manipulate the very matter of the universe with their will alone, essentially, are trapped in the most player and game punishing system possible.

It’s also far, far too powerful as it exists now.

We’re scrapping the whole thing and starting from scratch.

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Be on the lookout for new fiction here, and maybe a return to my D&D writing. The election but fucked me up good but now that it’s over and I know I’m gonna have to polish off my atheist SJW paladin gear I can set aside all the stress of uncertainty and get back to writing stress instead.

VOTE FOR THE SKYRIMS

September 30, 2016

So, I’m going to do a special stream in December for the release of the new Skyrim textures. Part of this is I’m starting a new character, and I’d like everyone who cares about my streaming to help make the decisions on what kind of character to make. So comment here to cast your vote, and pass the link around to get others to vote!

 

 

RACE:

SEX:

CHARACTERISTICS:

NAME:

SKILLS/SPECIALIZATION/STORY:

MODS:

You can vote for any category, and all categories must be filled to some degree. Let me know how you like to play too! This is going to be a wacky game, probably, but not a silly game, so no mods that break the style and theme of Skyrim in general.

The boxer carefully parried the first punch out of the way and sized up his opponent. Just when another jab came toward his face, he deftly stepped out of the way and followed up with a huge haymaker.

It was easy to dismiss her petite frame and blindness as weaknesses, but combined with her short staff and her training, even the dragon’s bite found only the dirt under her feet. Her stance was strong, her reflexes fast, and her hands moved like water.

His hits weren’t hard, at least at first. His movements weren’t fast, at least at first. He didn’t look strong, at least at first. His opponents were powerful, at least at first.

She knew the honor she was undertaking. She had gone out into the wilds and found a great dire bear and brought it down with only her hands, and a little bit of her head. She had been given the graven axes of her fathers, and their fathers. She could feel the rage welling up inside as she accepted the mantle of Berserker. Read the rest of this entry »

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